53 cards found.

Prime Speaker Zegana

Legendary Creature Merfolk Wizard   1 / 1   {2}{G}{G}{U}{U} (6)

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.



Color Identity: G,U,Green,Blue

Reflector Mage

Creature Human Wizard   2 / 3   {1}{W}{U} (3)

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.



Color Identity: U,W,White,Blue
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

Saheeli Rai

Legendary Planeswalker Saheeli   {1}{U}{R} (3)

[+1]: Scry 1. Saheeli Rai deals 1 damage to each opponent.
[−2]: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
[−7]: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.



Color Identity: R,U,Blue,Red
Printings:
Kaladesh (Mythic)

Foreign Names:

Formats:

Sandcrafter Mage

Creature Human Wizard   2 / 2   {2}{W} (3)

When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
With heat, sand can form a delicate work of art; with pressure, an impenetrable bulwark.



Color Identity: W,White
Printings:
Dragons of Tarkir (Common)

Foreign Names:

Formats:

Scion of Vitu-Ghazi

Creature Elemental   4 / 4   {3}{W}{W} (5)

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)



Color Identity: W,White
Printings:
Dragon's Maze (Rare)

Foreign Names:

Formats:

Spirit Bonds

Enchantment {1}{W} (2)

Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Designed by Justin Gary



Color Identity: W,White
Printings:
Magic 2015 (Rare)

Foreign Names:

Formats:

Stensia Masquerade

Enchantment {2}{R} (3)

Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



Color Identity: R,Red
Printings:
Shadows over Innistrad (Uncommon)

Foreign Names:

Formats:

Triskaidekaphobia

Enchantment {3}{B} (4)

At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.



Color Identity: B,Black
Printings:
Shadows over Innistrad (Rare)

Foreign Names:

Formats:

Untamed Hunger

Enchantment Aura   {2}{B} (3)

Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)



Color Identity: B,Black
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Valorous Stance

Instant {1}{W} (2)

Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.



Color Identity: W,White
Printings:
Commander Legends (Uncommon)

Foreign Names:

Formats:

Vendilion Clique

Legendary Creature Faerie Wizard   3 / 1   {1}{U}{U} (3)

Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.



Color Identity: U,Blue

Wandering Champion

Creature Human Monk   3 / 1   {1}{W} (2)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.



Color Identity: W,White
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Wrath of God

Sorcery {2}{W}{W} (4)

Destroy all creatures. They can't be regenerated.



Color Identity: W,White

No results found.
Bummer

53 cards found.